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What is Character Overview and where to find it?Edit

When you press P, you will automatically see a pop-up window that's called Character. This is your Character overview. To explain what it is, we will explain the different attributes and such that show in the window.

Character overview

Character Overview of Metalsan

GeneralEdit

  • Name: Your level and Name.
  • Class: Your Class and Artisan occupation.
  • Guild: The guild you joined.
  • Auspice: Auspice you're wearing. By clicking the magnifying glass you can pick a new one that you unlocked.
  • Legends: The Legend you're wearing. By clicking the magnifying glass you can pick a new one you unlocked.
  • PvP Rank: Everyone starts at Grade 14. Click the magnifying glass to see the Ranked PvP list.
  • Arena Record: How many games you played in the Arena, as well as your wins and losses. Click the magnifying glass for a better view and see your Arena Points.

Base StatsEdit

  • Strength: Your physical attack.
  • Wisdom: Your magic attack.
  • Health: Your physical defense (this increases health, but I don't know exactly how much per point and such).
  • Intelligence: Your magical defense (this increases mana, but I don't know exactly how much per point and such).

Basic AttributesEdit

  • Physical Atk (Right): Damage dealt by primary attacks and right-hand physical damage skills.
  • Physical Atk (Left): Damage dealt by left-hand physical damage skills (certain classes may use this for primary skills as well)
  • Magical Atk: Damage dealt by magic skills using the fire, air, earth, or water element.
  • Physical Def: Damage taken by physical attacks. Decreases a same-level opponent's physical attack power by a certain percentage when you are hit. (763 equals 60% on lv26)).
  • Magical Def: Affects damage taken by magical attacks. Decrease a same-level opponent's magical attack power by a certain percentage when you are hit. (709 equals 45% on lv26).

Special AttributesEdit

  • Accuracy: Increases your chance to hit and decreases the chance of glancing blows. Attack effects are guarenteed on a successful hit.
  • Concentration: Decreases the gap between the maximum and minimum damage for physical and magical attacks.
  • Critical: Increases your chance to strike an enemy's weak point and deal extra damage. A successful critical hit deals 50% additional damage (70 is enough to deal crits often).
  • Attack Spd: Increases your attack speed, granting more effective primary and combo attacks.
  • Casting Spd: Reduces the casting time of your spells (for some spells you might want to up this, but usually the casting times are decent enough to come by).
  • Evasion: Decreases an enemy's chance to hit you and increases their chance of glancing blows. If an attack is glancing, it cannot be a critical hit, no effects are applied, and the attack deals less damage.
  • Glancing Armor: Increases the chance that an enemy attack will be a glancing blow. Effects of Glancing Armor: Damage resistance is greatly increased for 3 seconds, critical hits negated for 7 seconds, and attack/movement speed increased for 7 seconds.
  • Critical Resist: Decreases the enemy's critical hit chance and damage.
  • Move Spd: Increases your movement speed and the speed of certain skills.
  • Defense Limit: Increases the durability of your guard. This is useful for classes which can guard (Q).

Elemental AttributesEdit

  • Fire Atk: Increases the energy of fire in weapons and skills which use the fire element. Attacks are amplified by your Fire Attack rating (%).
  • Air Atk: Increases the energy of air in weapons and skills which use the air element. Attacks are amplified by your Air Attack rating (%).
  • Earth Atk: Increases the energy of earth in weapons and skills which use the earth element. Attacks are amplified by your Earth Attack rating (%).
  • Water Atk: Increases the energy of water in weapons and skills which use the water element. Attacks are amplified by your Water Attack rating (%).
  • Fire Def: Reduces damage taken by fire attacks. Tip: Air monsters are weak to fire attacks.
  • Air Def: Reduces damage taken by air attacks. Tip: Earth monsters are weak to air attacks.
  • Earth Def: Reduces damage taken by earth attacks. Tip: Water monsters are weak to earth attacks.
  • Water Def: Reduces damage taken by water attacks. Tip: Fire monsters are weak to water attacks.

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